

The start screen will now list 1-1 to the side of the menu, then every time you press A it will list the next stage in order. Destroy the alien overlord Tatanga twice in a row - don't turn off the system because of Land's inability to save - and you'll head back to the start screen. 3, so the only natural way to pick your stage is to finish the game twice. How to get it: Super Mario Land lacks the World Map first seen in Super Mario Bros.

Sadly, Land also kept the NES title's unfortunate mix of punishing difficulty and the inability to save, which is likely why very few Mario fans got to find the game's super secret level select ability. Super Mario Land handily translated Mario's platforming greatness to spinach green graphics. had been an outstanding system seller for the NES, so Nintendo were always going to launch the Game Boy with another fresh Mario adventure. With tricks like these, we're glad this game didn't come to western NES consoles. Now the players that thought they were so crafty have to head back to the total beginning of SMB2, or commit suicide in the nearby pit and merely return to the start of 3-1. In this strange world beyond the castle you'll find a classic Mario warp pipe, only with the number one over it. How to get it: As you approach the end of 3-1, you'll come by a trampoline that - with a perfectly executed jump - will take players right over the exit.

The devs knew players would be searching for new Warp Zones and if you can get beyond the goal pole in 3-1, you'll find one, but that pipe will take you back to the start of the game! SMB2 is certainly tough (to the point of cruelty), and the hidden secrets have a similar mean streak. 2 was made for an audience that had explored every corner of the original and were looking for a real challenge. The secret: The Japanese version of Super Mario Bros.
